Gaming Mistress, Reporting for Duty
Gaming in the world from the eyes of an old school gamer.
Monday, May 23, 2011
Sneak Peak - Skullgirls
Wednesday, March 16, 2011
Infamous - Playing God
Alan Wake - The Waking Nightmare
Thursday, February 17, 2011
PAX East Picks Boston Indie Showcase Winners
Blinding Silence (PC) – Team Uncertainty – A sound-based puzzle game as viewed through the ears of a blind man. As a wave of darkness has fallen over the land, and as the light wanes, so too does free will. Using the power of sound, the player must influence mindless drones in order to progress through obstacles, complete levels and return light to a land of darkness.
Snapshot (PC) – Retro Affect – What if a camera captured more than just an image? In Snapshot, that’s exactly what Pic's camera does. It actually absorbs objects into photographs, removing them from existence! Paste one of your pictures back into the world and see all of your captured objects come tumbling out. Capture even the most unusual objects: doors, light, even copies of yourself! Travel through five unique worlds, collect beautiful and elusive objects, and overcome the most challenging puzzles.
Monday, February 14, 2011
On Hold
Tuesday, January 11, 2011
PAX East Confirmation!
See you there everyone!
Monday, October 18, 2010
Assassination never looked so good...
Saturday, September 25, 2010
I call shotgun! (And I don't mean front seat passanger...)
I do NOT condone racism, hate crimes, and anything of similar nature; It makes me sick to know that there are people who hate other due to their race, gender, creed, sexuality, or anything else that makes us different from one another. If you believe that RE5 supports these kinds of actions, you, ma'am/sir/thing, are wrong and need to stop right here and now. No one complained about a blonde haired, blue eyed American shooting Spanish people, I'm sorry, zombies, in Resident Evil 4, did you? No. The whole controversy surrounding RE5 is nothing more than a chance to play the race card in an attempt to reap crops from dried, barren grounds.
Now with that out the way....
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Thanks to my brother, this beauty landed in my hands the day after it came out and even got all the little goodies that came with the collector's edition. (He knows I love little extras like art books, soundtracks, and "making of" videos) Took me less than 7 hours to beat it the first time and gods, I was a wuss: Creeping every step, spazzing when those damn dogs came around. Oh yeah, love it. Creepy factor through the roof makes this gamer happy.
RE5 is the latest of the RE series (Biohazard in Japan) and the last of this story line. In it, you play as Chris Redfield who is set to Africa to deal with a rash of B.O.W (Bio-Organic Weapon) reports and other nasties. There, he is quickly paired up with Sheva Alomar and together, they start their investigation in the small town they're in. Things heat up quickly when they find out that the town had been infected and the killing starts.
There is so much yum in this game to the point where the downpoints are nothing more than a cavity to the sweetness that is this game. Let's start with the graphic: The world is fleshed out with such detail that you sometimes catch yourself stopping and admiring what's around (Just don't do this while there's a horde of zombies after you). From the ripples in the water to the spit that flies from the zombies to the shack that you just blew up, it's all so well crafted that I recommend going through the game at a slower pace later on to actually see everything.
The voice acting is nearly flawless. Save for a few corny lines or a statement that illicit the words, "Thank you for that observation, Captain Obvious..." from me, Capcom did a great job picking the voice actors for RE5. (You can read more about who's who at the IMDb). Couple that with great model design and motion caption for both the body and face, the characters are vivid and have depth to them.
There are a few old friends who come back and say "Hi!" from previous RE games, including this beauty right here. That's right, that's the RE2 B.O.W
codename "Licker" and he's coming back for seconds in RE5 but in a much more gruesome, loveable way. Not to mention the fat hispanic chainsaw dude from RE4 who went down with a few shows? Oh, he's got a cousin in here who just loves to eat lead and smile while you're pulling that trigger. Not to spoil anything big, but you ever see a scene in a movie or a game from another movie or game and you get the chills because your brain goes, "Holy hell! It's happening again!"? Oh yeah, you'll get that feeling at least once.Also, along side with the monsters chasing you is the soundtrack. Ah, that spine tapping music, but get this! The music only starts when there are nasties around. Nice warning, huh? "Oh la la la, I'm skipping through the woods, on my way to Grandmother's -" *creepy music kicks in* "Um... I'm just going to skip a little bit faster..." The music doesn't stop until everything is dead in the nearby area which can rattle you just a bit because depending on how far that last baddie is from you in that area, the music will be really, really low.
The camera is that wonderful 3rd person, over the shoulder view from RE4, and depending on who you play, either Chris or Sheva, you get two kinds of perspective. Since Sheva is left-handed, if you're used to playing as Chris, your aim will probably suck as her and vise versa. (I personally learned this the hard way on Mercenaries Mode.)
The controls have different settings and depending on how you like to play, there should be a setting that you like. I, myself, used the default (Type A) which is identical to RE4's default controls while my friend plays with one of the settings where it allows you to strafe. This is best for him since he plays a lot of first person shooters (FPS) and it keeps that same feeling while he blows the head off of a zombie or two.
The one complaint most people have with RE5 is that it's not really a Survival-Horror game anymore. I blink a few times before I go and pull this little tidbit from Wiki:
Survival horror is a video game genre inspired by horror films in which the player's primary objective is to survive and/or escape a threat typical of horror fiction, usually zombies or supernatural beings of some sort. The genre makes liberal use of both Western and Japanese horror film elements. The term "survival horror" was first used for the original Japanese release of Resident Evil (1996), although several earlier games, namely Sweet Home and Alone in the Dark, pioneered most of the conventions commonly associated with this genre. The term has since been used to describe games of a similar nature, including some that were released before Resident Evil. Although the genre is largely defined by the conventions of horror fiction, survival horror games involve gameplay that emphasizes vulnerability and a lack of preparation.Huh... Well, would you look at that. Now let's go down the list:
- Are we trying to survive and/or escape some kind of threat? Yup.
- Is that threat a zombie or supernatural being of some sort? Double yup.
- Are we vulnerable in this game, ie: No god mode? Triple yup.
Overall, this game was well worth the wait and all the hype that followed it. Not only did it meet and exceed my expectations from an RE game, it beat what I expected from a game period. If you can, snag the Special Edition for the little extras. If not... Well, go get the game and play! What are you waiting for?
Let's do the run down:
Grade: A-
Pros: Nearly flawless everything: Voice acting, graphics, story, everything!
Cons: Um.... Zombies?
Overkill Much?: As of today, I have shot the rocket launcher 317 times. I have killed 362 enemies.
Tuesday, March 17, 2009
Battle of the MMORPGs
Figuring out which is better: Final Fantasy XI (PC, PS2. Xbox 360) or World of Warcraft (PC, Mac)?
Before I continue, someone out there is going, “Why not Everquest or Lord of the Rings Online?” Why you ask? Because FFXI and WoW are the two MMORPGs I have personally played and at always in the top 5 MMOs. Plus you never hear anyone say, “LotR Online is better than FFXI/WoW!”. And if you do, you should slap them. Repeatedly. With a large blunt object.
Anyway, we’ll break it down by what each game has to offer.
—Costs—
Both games are Pay-to-Play games due to the size of each of them yet each offers something different while paying.
-WoW-
WoW offers three types of subscriptions: $14.99 (USD) for 1 month, $41.97 ($13.99/month) for 3 months, or $77.94 ($12.99/month) for 6 month, accepting Visa, Mastercard, Discover, American Express debit or credit cards, PayPal, and can even bill it to your home phone. For those with only cash in your wallet, you can buy a “Game Card” that has a specific amount of playtime on it. This also allows parents to control how long they want little Junior or Susie playing (along with the Parental Control feature, but that will come along later.) What does this give access to?
- Over 200 servers (or Realms as Blizzard puts it) for the North American players, and more being added when needed, with the ability of having 10 characters on each server. They also have servers for Europe, China, and Korea.
- A world that old school Warcraft players will recognize, with NPCs like Thrall (Horde) and Tyrande Whisperwind (Alliance), and the aftermath of the war on different cities like the Ruins of Lordaeron and Strathholme, both devastated by the Scourge.
- A wide variety of challenges the will test solo players and groups alike, from simple “go-for” quests to taking down legions of monsters.
And much more. There’s a little something for everyone.
-FFXI-
Square made it simple when it came to the payment plan. It is $12.99 for the account to Playonline and 1 character. Each additional character costs $1. They accept Visa, Mastercard, and Discover, and you’ll be charged the 1st or 2nd of the month, depending on if it is a business day. Simply? Though so. So what does this get you?
- 33 active servers, 32 open to the public while the last one used by Game Masters (GMs) and approved testers, with a total of 16 characters across all the servers. (If you need 16 characters, there’s a problem.)
- A beautiful, (sometimes seems a bit too large) world of cities, dungeons, and open areas that form a massive enviroment that will sometimes sidetrack you from what you were originally doing.
- Several large story lines that each have their twists and turns, and all connecting together in the end.
And once again, a lot more.
—Characters and Classes—
-WoW-
World of Warcraft offers a total of 10 races, 5 for each side, with 9 total classes. While this seems great, certain races do not have access to certain classes, like Blood Elves on the Horde side are the only ones allowed to become Paladins and Dwarves on the Alliance side don’t have access to the major spellcasting classes except Priests. Once you pick a Faction (Alliance or Horde), a race, and a class, you cannot change them unless you delete the character. This tends to cause a lot of problems especially when a group is missing a healer or a tank.
-FFXI-
Final Fantasy offers 5 races and a total of 20 jobs, 6 beginner classes, and 14 more you unlock through quests. All races have access to all the jobs though some tend to be better at others; ie. Tarutarus make better mages due to their high intelligence and MP while Mithra are better Thieves due to their high evasion and dexterity. While this might seems like a hassle, the game allows players to change jobs back and forth when they need to. This tends to help when someone has multiple jobs leveled and a certain niche in a party needs to be filled. The game also allows for a “subjob” to be used, allowing players to adapt to different situations better.
—Quests, Missions, and Group Activities—
-WoW-
Due to the way the game is run, a lot of quests can be soloed at higher levels, though for “raids” and dungeons, a party (5 people max) is always required. The group also tends to be balanced: a tank (someone to take the hits) DPS (damage per second - your standard melees or offensive casters) and your healer(s). Also, due to the variety of the game, replacing an unwanted person in your group tends to be easy, unless it’s the tank, then sometimes, you just have to deal with it.
-FFXI-
This is where a player can truly see the mindset of the Japanese culture. Unless you are extremely skill, damn lucky, or have a lot of patience, you will need a party (6 people max) almost everything in the game. The game focuses on teamwork and if one person screws up, the party tends to follow. Once again, there is a wide variety to create a party, depending on what the situation is, though it tends to follow the typical tank, dps, and healer. At higher levels, many roles change where the tank is also a dps and vise versa.
—Other things besides killing—
-WoW-
So what does someone do besides kill things? Craft, fish, and /dance on top of the local mailbox. The profession system in WoW allows you to pick two main professions out of 11 and dabble in all three secondary professions (Cooking, First Aid, and Fishing). The system also allows you to learn and obtain new recipes for your craft and through a color coding system, you can see which item you craft will have a high or low chance of skilling you up to a higher level. Being able to also see what materials are need it handy too, instead of sitting there and either memorizing what you need or looking it up every time you need it.
Also, while in the major cities, you will find people who will be looking for someone to craft this or make that, so keep an eye open for someone who is willing to crank out a few gold for a few seconds of your time.
-FFXI-
In Final Fantasy XI, there are 9 crafts that you can take up. Yes, you can do all 9, but with limits. To quote from FFXIclopedia:
“After you hit level 60, you get 40 levels to distribute among the other crafts you also have above level 60. Meaning you can get every single craft up to 60 without any issues, but post 60 you have 40 levels to distribute.
The only exception to this rule is Fishing. You can level Fishing to 100, all the rest of the crafts to 60, and still have the 40 points left to distribute as you want.
If you raise a craft skill past 60, after already having 40 levels distributed to other crafts above 60, the level of the crafts already above 60 will decrease.
In other words, other than fishing, you can get one other craft to 100 while the other crafts will default to 60.”
The crafting system tends to be a bit more realistic and a bit more harsh here. Each “synthesis” requires a crystal of a specific element and up to 8 materials and there is a chance of your failing the synth, which can lead to you losing just the crystal or all of your materials. There is some light out of all of this. Depending on your skill, you have a chance to make a “high quality” version of the synthesis. This can mean a “+1+ version of the item, making is better than its normal version, or more of the item; instead of 2, maybe 4 or even 6. Overall, a high quality synthesis tends to lead to money.
Once again, there are people who will require someone to synth an item for them. But beware: take on a synth too high and lose the person’s materials and be prepared to compensate them.
—Back to the killing—
-WoW-
If anyone knows the Warcraft games, there is always conflict around the corner. WoW offers plays a chance to beat the ever living (or unliving if your undead) crap out of each other in PvP (Player vs Player). Depending if you’re on a PvP server, this can be controlled by turning off your PvP flag. This will stop opposing faction members from acting you. Though if you are on a PvP server, once you leave the safety of a controlled area, you’re fair game. Even if you leave “contested” territory (that’s the areas no one controls) your PvP flag will still be active for a few minutes. During that time, a group of enemies can camp you like it was Woodstock ‘69 all over again. (Don’t get the reference? Follow the white dove.) As long as you’re on a non-PvP server, you will never have to kill (or be killed) by another player.
WoW also offers “Battlegrounds” to players which ranges from “Capture the Flag” to “I’ve got more land than you! Ha ha!“. Some people play for fun, most take them seriously and tend to forget that it’s a game.
-FFXI-
In the world of Vana’diel, PvP is controlled by events known as “Conflict”. This is broken down to three different kinds; Ballista, Brenner, and Diorama Abdhaljs-Ghelsba. Each involves PvP, though Brenner tends to be more strategic than its siblings which are basically “beat the crap out of each other” though Ballista has a scoring system also included.
Due to the way these games are run, very few get serious and almost always tend to be laid back and relax. Though it tends to be serious when someone /shouts “I’ll meet you in Ballista.”, then it’s a matter of someone’s ego getting inflated and their head getting big. Ballista, or rather Diorama Abdhaljs-Ghelsb (since it’s the relax version of Ballista) is also a great way to have some fun with friends and test new idea for job/subjob combinations and equipment checks.
—Community—
-WoW-
Oh, this is where it gets fun. Due to the simplicity of WoW, children (people under the age of 17) flood the chat with infantile remarks and love to /yell obscene comments. Beyond that, there is a slightly more mature group the keeps the IQ average above 100.
Now that I’ve got that out of my system….
The community of WoW tends to be made up of a younger generation of gamers, the ones born after 1990, just after the NES came out and their siblings raged through ever game possible. This tends causes some conflicts in chat between the small generation gap of old school gamers and “new school” gamers. The players are further broken down by the casual players and the hardcore players. At the top of the hardcore players are the self-proclaimed “elitists”, who (tend to think) they have the best gear and the best skills.
As for the social groups, WoW offers the option of making a guild to stay connected with friends or to form large groups of allies fast. Unfortunately, you’re only able to have one guild at a time so switching between a PvP group and a PvE (Player vs Environment; ie dungeons and large bosses) is nearly impossible unless your guild does both.
-FFXI-
Not to say FFXI isn’t without it’s immature rug rats running around with Mommy’s credit card, invading the chat with nonsense, but due to FFXI being more complicated than WoW, it tends to draw in an older crowd. That doesn’t mean some of them act like they’re going through puberty.
Once again, the game breaks down into the casual player who goes through the story line or just likes to level, and the hardcore players who spend every moment they can killing the largest monster, getting the best gear, and just love racking up the /playtime counter. These are further broken down to the self-proclaimed elitists once again, though many only have the gear and no skill. There are a few who don’t have the greatest gear (these tend to be item-whores: someone tries to every piece of gear they want no matter how they get it) but their skill more than makes up for the lack of extra stats and an ever smaller number of the former never claim to be elitists, though in many peoples eyes, they are, in a good.
Due to the fact that there is so much to do in FFXI, find a group to hang with isn’t hard. Social and event groups are formed into what is called a Linkshell. This allows people to communicate with each other in mass numbers. Also, because of the fact that there is so much to due, it’s not unusual to find yourself with one or more LS pearls (pearls are the basic form of Linkshells), one for social, another for monster hunts, and so on.
—Time—
-WoW-
To simply put it, you do not have to put in a lot of game time to get anything done. You can log into the game and get ten things done within 30 minutes. The longest duration you might spend on just one thing is about 5+ hours on the final raid which takes 25 people to do. That's if there isn't any problems with people leaving or continuous deaths on a certain boss.
-FFXI-
Once again, this is simple. FFXI takes a long time to get things done. Even if you want to level a job, you’ll need about 3 hours: 1 hour looking for a group, another hour leveling, and the last hour looking for a replacement for you. Sure, there are things that don’t take that long but because of the fact that almost everything is group oriented, finding a group could and will take a while. So throw up your “Looking for Party” flag, grab your Nintendo DS or Sony PSP, and prepare to wait.
—Additional Features—
-WoW-
WoW allows players to customize their gameplay with Addons. These help players keep track of damage, allows them to make notes on the maps and about other players, and mixes up the game a bit. Blizzard allows these because they offer their own for use and there is no penalty using them until a new patch comes out and “breaks” or makes an Addon useless or acts oddly.
WoW also offers Parental Controls to parents who want to limit how long the little ones are playing. This is a great feature, especially when little Johnny has a computer in their room. All a parent has to do is log into the account though the main website (not the game itself) and set it how they want.
A player can also change realms and their name for a price, $25 for the move and $10 for a new name per character. Personally, both are a little over the top, so pick your name and home well unless you want to start forking out more money because you couldn’t spell.
-FFXI-
Square is a bit of a… ahem… stick in the mud about this. If you are caught using and addons or modifications (or mods for short), it’ll lead to a temporary ban, usually three days. After that, if your caught again, then say goodbye. Square throws the proverbial book at you and bans your account permanently.
After some fuss, Square introduced an option to allow the player to run the game in a “window” form, letting players look back and forth between the game and a guide, making it a bit better. The legal “windower” doesn’t have any support for player made addons, so even though it’s available, may don't use it.
FFXI also offers a server change for the price of $25, but you can move one or all your characters to a new home. There is no renaming processes, Drtynsoreknees (Yes, I have seen this name on my server….) so get use to the cat calls and lewd remarks.
—Overall—
WoW is great for someone who is looking for an easy game to come back to every so often, something they can pick up, play for a bit, then forget about it for a few days. New school gamers tend to be attracted to WoW because of that. FFXI, on the other hand, takes time a dedication to actually get somewhere and this appeals to old school gamers who were used to a real challenge. Both are great games with their perks and downfalls:
- FFXI is time consuming and tends to be more of a challenge while some find WoW too easy.
- Making money in WoW is too easy while FFXI, it’s a pain to make a single coin.
- There’s so much variety in FFXI or too little in WoW
- Many classes in WoW are unbalanced while there are too many jobs for FFXI.
And the list goes on. Neither game is perfect yet both are great depending on the player. And may the gaming community be helped if Square and Blizzard ever collaborated to make the “perfect” MMORPG: FFXI class balancing, WoW’s crafting and experience scaling up as you level, and the beautiful world both have to offer. That, my fellow gamers, would be the end to all MMORPGs for it would be, fearfully, perfect.